Far Cry 3 Patch 1.05 Crack
Update Version 1.05 for Far Cry 3 was released on March 6, 2013. [1] The multiplayer and single-player patch is available for the Xbox 360, PlayStation 3 and PC. The patch adds a Master difficulty setting, resets Outposts and adds several Multiplayer map options.
The latest patch id based on 'community feedback gathered by the Far Cry 3 team,' according to Ubisoft's press release. The patch provides 'more reasons to re-visit Rook Islands, to improve skills with tougher challenges, and to re-discover the Far Cry 3 world.'
SINGLE PLAYER: ABILITY TO RESET OUTPOSTS[edit]
The 1.05 cumulative patch for Far Cry 3.
A big part of Far Cry 3's single player experience is taking over the Outposts manned by Vaas's pirates and Hoyt's privateers. These outposts, when taken, offer a safe place to resupply as well as a base of operations when exploring new parts of the Rook Islands.
Taking over an outpost as a player also presents a fun challenge; everything from how to approach the outpost to what weapons and tactics to use. Hence, a lot of community members have requested to be able to 'reset' the outposts, so that they can be taken-over again.
Far Cry 3 Patch 1.05
Here is how it works:
- After conquering all the outposts and completing the game, the player can reset the outposts by selecting 'Reset Outposts' in the gameplay options menu.
- Doing this will reset and make all Outposts hostile again. All incomplete side missions and quests will become hidden. In order to finish the incomplete side missions, you will have to retake the outposts again.
SINGLE PLAYER: MASTER - A NEW DIFFICULTY SETTING[edit]
For those that have already completed the game on Adventurer, Survivor or Warrior settings and are looking for the next bill challenge, the all-new Master difficulty setting will be added in an upcoming patch of the game. Seasoned veterans will find themselves challenged by more aggressive Wildlife, tougher pirates, and more deadly privateers. Your skills as a master of the Rook Islands will be tested.
MULTIPLAYER: FEEDBACK ON USER-CREATED MAPS[edit]
The Feedback system (while already having some information that is useful for other players looking for [Multiplayer Maps maps]]) has been expanded upon to give more information to the map makers. A new, more intuitive feedback interface and the addition of 'feedback tags' have been added.
MULTIPLAYER: NEW BETA MAP TESTING AND SPECTATING FOR MAP MAKERS[edit]
The Problem: With the current system, when a map maker has finished their map, they upload and publish it, essentially just sending it out 'into the wild'. They are hoping that it will get sufficient plays in order to get some valuable feedback. With a ballooning amount of user-made maps, this becomes harder and harder. The map maker can also have hard time finding enough players to play the map with, so they can judge for themselves where the map can be improved.
The Solution:
- Someone makes a map in the editor and uploads or publishes it.
- They start their map with a special option called “Start Beta Test”.
- Other players who wish to help out with testing new maps, can join the new Beta Test Playlist or go into the Map Archive where all current maps in Beta Test will be displayed.
- While in Beta test mode, the map creator can use the new spectating feature to monitor how their map is played.
- After the round is finished, the players give feedback that the mapmaker can then use to improve the map.
MULTIPLAYER: FIND OTHER MAPS BY THE SAME AUTHOR[edit]
Suppose you play a map you really like, and you want to find more maps by that same author. You’d favorite the map, go to the Map Archive and (after the patch has been implemented) search for more maps from the same author. It shines the spotlight on a good authors’ other maps, and also gives the author an incitement to improve all the maps he/she has uploaded and published.
MULTIPLAYER: REMOVING IDLE KICK TIME IN CUSTOM MATCHES[edit]
Far Cry 3 removes idle players from a match after a few minutes, to ensure the quality of online play. This works well in the standard playlists to weed out inactive players. But players of custom matches have told us that they typically like a much longer wait time before that happens, or want it removed completely. So in keeping with your requests: from now on, “idle kick” is disabled in private and custom matches (MP and Co-Op).
MULTIPLAYER: “SKIP MAP” VOTING SYSTEM[edit]
The community has told us that the voting system for skipping a map in the user map playlists lacks a certain degree of visibility and provides too short a window for people to cast their vote. We have now made it more visible and also extended the time people have to cast their vote.
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version: v.1.0.5
Multiplayer
New features
Added ability for Map creators to start Beta Tests, which other players can join through a new playlist.
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When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay.
Added new feedback tags and improvements to the user made map rating menu.
Added option to show other maps by the same author in Map Archive.
Added option to suicide in PvP matches.
Added Team Chat option to in-game text chat.
General
Fixed several crashes.
Improvements to host migration.
Improvements to prevent players from picking up weapons instead of reviving team mates.
Players will no longer be kicked for being idle in custom matches.
Improvements to team balancing when parties are involved.
Improvements to matchmaking for parties.
Fixed issue where team mates would show as normal players on the mini-map when not clinging on to life.
Fixed issue where game settings option would not be visible for new hosts in custom match.
Fixed issues where players was not able to join parties.
Fixed issues where players could get stuck when using Booster Shots in Co-op.
Fixed issue where fire was not shown correctly in Firestorm.
Fixed issue where Kill Cam was not shown in certain circumstances.
Improvements to Skip Map functionality when playing on user made maps.
Skipped maps will no longer show up in map rotation when playing on Bronze, Silver or Gold playlists.
Single Player
New features
Outpost Reset: After conquering all outposts and completing/acquiring the end game achievement/state, the player can reset the outposts in the gameplay options menu.
New difficulty level: a fourth difficulty option called “Master” with adjustment to player health values and AI behavior to make it more difficult than the current difficulty levels.
Fixes
Fixed an issue with the weapons not working properly if a challenge was finished exactly during the weapons switching.
Fixed the NPC’s ignoring the player in some cases after dying and restarting a social challenge.
Fixed a hole in the map behind a waterfall that would cause the users to go under the map.
Fixed an issue with one of the captains from a Wanted dead quest that did not spawn sometimes.
Fixed the mission objective not updating sometimes when Buck model was seen floating.
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