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Developer(s)Visceral Games
Publisher(s) Electronic Arts
Producer(s)Steve Papoutsis (executive)
Writer(s)Jeremy Bernstein
Composer(s)Jason Graves
SeriesDead Space
EngineVisceral Engine
Version1.02 (PlayStation 3, Xbox 360), 1.1 (Microsoft Windows)

Gameplay

Emuparadise

The player controls player character Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world HUD system that uses holograms projected from Issac's suit and weapons to show information such as messages and ammunition count, respectively. In cases where oxygen is cut off, a two-minute timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. Much like in the first game, Isaac must fight hordes of Necromorphs, organisms that mutate and take control of human corpses.
The player acquires two modules: a 'stasis' module, which allows Isaac to slow down enemies and objects, slowing down otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the 'kinesis' module, which allows Isaac to carry and fire objects telekinetically; this can also be used to pull the blades off Necromorphs to impale them. The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. There are also automated stores, where the player can buy and sell various items and gain new weapons and suits through acquiring schematics found throughout the Sprawl. The player also encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via O2 dispensers.
Dead Space 2 offers five difficulty levels (listed in order of difficulty): 'Casual', 'Normal', 'Survivalist', 'Zealot' and 'Hard Core'. 'Hard Core' is unlocked once the game has been completed. Playable only from a fresh start, 'Hard Core' mode limits the player to three saves in the entire game. Additionally, pickups and credits are very difficult to find, enemies are very challenging, and checkpoints are absent

Game Stills:


1, Download the .ISO Compressed file.
2, Mount image using Deamon tools or Power iso.Compressed
3, Then extract the .rar file using Winrar or Winzip.
4, After extraction it size will become : 7.38 GB
5, Install The game.
6, Play & Enjoy!!!
NOTE:
* It may take 4 to 8 minutes to decompresses the rar file ( Depenting up on your processor speed).
* You may require enough HDD space about 12 GB to install and run the game smoothly.
Download Link --http://linkshrink.net/7WNb9N

Ghost Recon Future Soldier 345MB Highly Compressed Game Download

Developer:Ubisoft Studios
Publisher:Ubisoft
Genre:Shooter
Platform:PC GAME
Release Date:26 June 2012
Language:English and Multi subtitles.
Media Size:345MB
Suggested systemrequirements:Quad Core i5 2.6 GHz, 2 GB RAM (3 GB RAM – Vista/7), graphic card 1 GB (GeForce GTX 460 or better), 25 GB HDD, Windows Vista/7.

About Game:

Tom Clancy'sGhost Recon: Future Soldier is a third-person shooter video game published by Ubisoft and was released for the PlayStation 3 and Xbox 360 consoles on May 22, 2012. The PC version was released on June 26. Excluding expansions, Future Soldier is the fifth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Nigeria, Pakistan, Russia and Norway.

Gameplay:

The game is a third-person cover-based shooter. Pulling the left trigger causes the over-the-shoulder view to zoom in, allowing for more precise aiming. Clicking on the right analog stick causes the game to switch to a first-person camera, which lets the player look down the iron sights. Some cover can be partially destroyed, forcing players to seek other hiding spots. While taking cover, players can be suppressed by machine gun fire, which takes the effect of narrowing and shaking the player's field of vision, making it harder to return fire.
Wii
A new feature in the series is adaptive camouflage, a form of active camouflage which allows the Ghosts to become partially invisible. In the game, it is explained that the processing power doesn't exist yet for the camouflage to keep up with quick movements, so it is only active when the player moves slowly. It enables automatically when the player crouches, and disengages when running, firing, or taking damage.
During firefights, the player can prioritize up to four targets by marking them, on which squad members will focus fire. Outside of firefights, marking targets prepares for a synchronized takedown, so long as the enemy is still unaware of the team's presence. This mechanic is referred to by the game as 'Sync Shot'. The player is shown icons signifying when the squad mates have moved into position and taken aim on marked targets. If the player marks up to three targets, the player can either order them to fire, or take aim himself on one of the targets and fire, at which point the squad mates fire simultaneously. If the player marks four targets, the player must aim at one of the targets and fire in order to take down all four targets. 'Sync Shot' also happens to be the only squad command in Ghost Recon: Future Soldier.
Screen shots:
How to RUN The Game:

1, Download the rar file
2, Extract it using Winrar or Winzip.
3, Install The game.
4, Play & Enjoy!!!
NOTE:
It may take 4 to 8 minutes to decompresses the rar file ( Depenting up on your processor speed).
Click the DOWNLOADbutton below to Download.

DOWNLOAD HERE